Of course, most people were already familiar with the basic intrigue of the storyline due to the trailers, posters and articles promoting "the last crusade"-movie, so this adventure may not have had the same impact on players as the completely original "Fate of Atlantis". If memory serves well, top scores were awarded if you managed to salvage the grail from the vault into which else fell to her death and returned it to the grail knight. Since you were awarded "indy points" based on your performance (the more you solve and the less you fight the better your rating gets), I played this adventure multiple times. There were many additional locations and situations, and even several different conclusions. What I liked in particular were the various extensions of the original film plot. I saw the film first, then read an article about the game's programming and design team and could not wait for it to be released. It may not look like much, yet next to its predecessors "Maniac Mansion" and "Zak McKracken" this looked grand. One of the best film-tie ins ever created! On its own, it marked a considerable leap ahead for Lucasarts' SCUMM-games in terms of visual appearance and design.
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